I.
Objectives
1. To
promote camaraderie among participants and to establish rapport between new
acquaintances
2. To
serve as a form of entertainment or as a form of an activity before starting a
lesson or presentation about non verbal communication and other related topics.
To exercise keen observation and
non verbal communication skills of the participants
II.
Materials
Mobile phone or a
small whiteboard or chalk board where the number will be shown
III.
Participants
1 Facilitator
2 or more teams, equal number of players (e.g.
10 each)
IV.
Estimated
Duration
Estimate the designated time for the
game. If it is only for 5-10 minutes, 3-5 non verbal actions are enough and
give a 3-4 digits number only to be guess by the participants. The age and
educational level of the participants should also be taken to consideration.
V.
Instructions
1.
Divide the class in two or more groups. Each
group should have the same number of members. They need to line up inside the
classroom/venue of the activity. The facilitator will now explain the rule of
the game. The following are non verbal actions and each action is equivalent to
a certain number. No one is allowed to speak during the game. If someone is
caught by anyone, their group will be subject to automatic disqualification.
·
Roll your eyes = 1
·
Thumbs up= 10
·
Thumbs down= 100
·
Smile= 1,000
·
Move your hips from left to right =
10,000
·
Jump= 100,000
·
Otso- otso move= 1,000,000 (1M)
2.
After the explanation, all participants
will be given a particular time (e.g. 5 minutes) to practice the non verbal
actions. Then, the facilitator will request all the participants to face the
back of the classroom/venue except the first member in the lines. The
facilitator will show a number to those who are in the front (e.g. 1, 978, 352
or 1,634). The facilitator will tell everyone that they need to pass the non
verbal actions until it reach the last member of the line. The first one to
provide the correct answer to the facilitator is the winner. The facilitator can also change
the non verbal actions and its meaning, but he/she need to plan it before the
game/second round. Of course, he/she needs to inform these to the participants.
.
3. The
facilitator will give a signal to start the game.
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